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Learning English through out-of-school exposure. Which levels of language proficiency are attained and which types of input are important? | Bilingualism: Language and Cognition | Cambridge Core
Minecraft: Adventures in English with Cambridge
The Pros and Cons of Social Media | Sprout Social
Amazon.com: Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives): 9780521144520: Steinkuehler, Constance, Squire Ph.D., Kurt, Barab Ph.D., Sasha: Books
Sustainability | Free Full-Text | The Impact of Social Media on Learning Behavior for Sustainable Education: Evidence of Students from Selected Universities in Pakistan
CUDGS - Cambridge University Digital Gaming Society
Cambridge International AS & A Level Media Studies Coursebook – Sample by Cambridge University Press Education - Issuu
Games and social media | Cambridge English
Breaking Harmony Square: A game that “inoculates” against political misinformation | HKS Misinformation Review
Minecraft: Adventures in English with Cambridge
Dish Life The Game | ReproSoc
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Why have we given up our privacy to Facebook and other sites so willingly? | Cambridge Analytica | The Guardian
English Express – CAMBRIGE EXAMS CENTRE IT997 – The Italian Schools Project – Cambridge English Apps, games and activities
Fake News! Game launched to help people spot coronavirus misinformation | Daily Mail Online
Social media may affect girls' mental health earlier than boys', study finds | Health | The Guardian
Cambridge Analytica: how did it turn clicks into votes? | Big data | The Guardian
Bronze Partner | Cambridge RedHawks
Amazon.com: Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives): 9780521144520: Steinkuehler, Constance, Squire Ph.D., Kurt, Barab Ph.D., Sasha: Books
Zoomed out: digital media use and depersonalization experiences during the COVID-19 lockdown | Scientific Reports